

Over the six decades since Frank Zamboni developed his famed machine, it has become a fixture not only in professional hockey but throughout popular culture. “There are three things in life people like to stare at,” Charlie Brown once declared, “a rippling stream, a fire in a fire place, and a Zamboni going around and around.” The truth of this statement can be seen at Wells Fargo Arena and ice rinks across North America, where it is a source of perpetual fascination for hockey fans of all ages. Now attacks by summoning multiple large ice shards.Behind the Zamboni

Defense Buff: Upgrades health by 2% per level up to 20% (Total Cost: 175 NP).Resist Slow: Reduces slow duration by 16%, improves by 6% per level up to 70% (Total Cost: 175 NP).Survives: Adds a 28% chance to survive a lethal strike, improves by 8% per level up to 100% (Total Cost: 235 NP).See here to understand Treasure effects.Catseye, User Rank and game progress are essential to achieving max level, see here for details.f = frame 30f = 1 second Attack Animation = Idle + Foreswing + Backswing (f).HP = Health AP = Attack Power DPS = Damage Per Second 2 Movement Speed = 1 Range/f.*See this section to calculate Ice Cat's stats. *For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit. *Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing). *First stats are 1st form's initial other stats include 300% Empire of Cats Treasures recharge time may vary. Target Metal isn't any better, as while Ice Crystal Cat is known for her good uptime and can comfortably outrange them, units that counter aggressive Metals in various ways are much more accessible, with some able to easily kill them outright.ĥ0% chance to freeze Red enemies for 120f 4 secondsġ00% chance to freeze Red enemies for 120f 4 seconds Dodge Attack is completely unreliable for what it asks for, since abilities only consistently work on highly disposable meatshields. Strengthen is arguably the best out of them all, as Ice Cat will still have one chance to reposition after its activation and can do decent damage, but it just isn't worth the massive price tag. Ice Crystal Cat's Ultra Talents are only slightly better, but still not worth investing in. Curse Immunity and Slow Resist are likewise useless, since Ice Crystal Cat cannot handle such enemies at all, and there are better alternatives anyways.

Ice Crystal Cat's Talents aren't very special and are overall terrible in quality, so there's no reason spending NP on her.Īs a high-ranged CC unit with low stats, Ice Crystal Cat could make a little use of Survive, but not the stat boosts. She also fares better against enemies that she outranged in her previous forms, having more room to react when they suddenly resume in pushing. Outside of event enemies, Ice Crystal Cat now finds even greater use in controlling longer-ranged Reds, such as Capy, Red EnerG, and Infernal Pegasus Deonil. Like most Dynamites, Ice Crystal Cat improves dramatically, as she gains 100 more range and a 100% freeze, granting her consistent uptime. Since her attack cooldown, attack rate, range and proc chance for Freeze aren't ideal for absolute crowd control, it is not recommended to use this unit prior to her True Form. In early-game, Ice Cat shines in levels with an abundance of short-medium range Red enemies. In order to classify Cat Units, see here Strategy/Usage
